Abstract

Title

EXPLORING AUGMENTED REALITY(AR) AND VIRTUAL REALITY (VR) RECENT DEVELOPMENT IN EDUCATION

AUTHOR(S)

Salman Khan

ABSTRACT

In the field of education, virtual and augmented reality technologies have shown great promise as tools that open up new avenues for immersive learning. Numerous scholars have concentrated on investigating these technologies' possibilities in education from various angles. The influence, efficacy, and potential applications of virtual reality (VR) and augmented reality (AR) in educational contexts are thoroughly examined in this study. With an emphasis on AR/VR applications in education, the study examined current academic publications and reports from 2014 to 2024 using a methodical literature review and content analysis approach. New technologies are tools that are often used in day-to-day activities. These new technologies must be considered in education in order to enhance the didactic process. 150 research publications were chosen for examination using the PRISMA procedure, and our results demonstrate that raising motivation and focus, enhancing students' comprehension, and The most important effects on all learner types are improving performance and information retention. Additionally, we discovered that the majority of academics studying virtual and augmented reality favoured using online polls and questionnaires to gather data. Our investigation gives shrewd data around how instructive teach might offer assistance understudies and instructors by combining these advances with learning analytics and utilizing these innovations can advantage mechanical organizations. Be that as it may, issues counting over the top costs, the require for innovative framework, and the trouble of substance creation were famous as deterrents to wide acknowledgment. Tending to current challenges and leveraging openings will be key to realizing their full potential in upgrading instructing and learning encounters. Proceeded investigate and advancement in this field are fundamental for the viable integration of AR and VR in instruction.

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